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Rockstar Games has released patches today for Grand Theft Auto IV for the PlayStation®3 and Xbox 360™. These patches fix the issues we have identified for each system, specifically multiplayer connectivity issues including freezes during certain modes, continuation when players leave matches, and bugs within races and race lobbies.
We sincerely apologize for any inconveniences and thank you for your continued support. For any consumer still experiencing issues, please contact support.
1. Fixed an issue where players were unable to enter or exit vehicles in GTA Race.
2. Fixed an issue where scripted vehicles were causing games to unexpectedly crash.
3. Improved reliability and frequency of PS3™ online leaderboard updates.
4. Fixed a rare hang some players encountered when moving from a Race or GTA Race lobby into gameplay.
5. Fixed a hang that would occur when players were switching teams during the countdown in the lobby.
6. Fixed an issue where players were able to get ridiculously high scores from Cops 'n Crooks matches.
7. Changed GTA Race and Race so that the last player remaining always receives a reward of $250.
8. Fixed an issue where spectating players would prevent the game from finishing.
9. Fixed an issue where players were unable to spectate in Round 2 of Cops 'n Crooks games.
10. Changed countdown timer in lobby so that it no longer resets when new players join a game.
11. Changed the kick option so that kicked players are no longer brought back to single player.
We sincerely apologize for any inconveniences and thank you for your continued support. For any consumer still experiencing issues, please contact support.
1. Fixed an issue where players were unable to enter or exit vehicles in GTA Race.
2. Fixed an issue where scripted vehicles were causing games to unexpectedly crash.
3. Improved reliability and frequency of PS3™ online leaderboard updates.
4. Fixed a rare hang some players encountered when moving from a Race or GTA Race lobby into gameplay.
5. Fixed a hang that would occur when players were switching teams during the countdown in the lobby.
6. Fixed an issue where players were able to get ridiculously high scores from Cops 'n Crooks matches.
7. Changed GTA Race and Race so that the last player remaining always receives a reward of $250.
8. Fixed an issue where spectating players would prevent the game from finishing.
9. Fixed an issue where players were unable to spectate in Round 2 of Cops 'n Crooks games.
10. Changed countdown timer in lobby so that it no longer resets when new players join a game.
11. Changed the kick option so that kicked players are no longer brought back to single player.
Right Click > TortoiseSVN > Settings > Network: SSH field, choose TortoisePlink.exe from "C:Program FilesTortoiseSVNbin" and set it to:
"C:Program FilesTortoiseSVNbinTortoisePlink.exe" -l username -pw passwords
You shouldn't get any password prompts from TortoiseSVN anymore!
"C:Program FilesTortoiseSVNbinTortoisePlink.exe" -l username -pw passwords
You shouldn't get any password prompts from TortoiseSVN anymore!
1
149
techradar.com/news/gaming/handhelds/nokia-finally-kills-off-n-gage-gaming-platform-645763
Crompee can now retire his N-Gage.
Crompee can now retire his N-Gage.
1
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570
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"It's a 3.8-inch screen, it's 43 percent lighter than the PSP-3000, 16 gigs flash memory, Bluetooth support and all digital content so the UMD drive goes away so it's going to be something a lot of consumers like - download straight to a hard drive," he tells viewers.
"There's games like Gran Turismo that are being announced at E3, and LittleBigPlanet that's been announced before, and Jak & Daxter and there's even a new Metal Gear Solid coming, so all those games will be available..."
"Integration with PSP is very important to us. And it works just like PSP-3000... A lot of people like to be able to take their content from PS3 with them on the go."
* 3.8-inch display (resolution is undisclosed)
* 43 percent lighter than the PSP-3000
* 16GB of Flash storage
* Bluetooth built-in; supports handset tethering and BT headsets
* No UMD drive
* Memory Stick Micro slot
* New Gran Turismo, Little Big Planet and new Metal Gear Solid (!) on the way
* Full PlayStation Network support (movie and TV rentals / purchases)
* Integration with PlayStation 3 (works the same as the PSP-3000 does)
* Sony views each of its products as "10-year lifecycle products," so the PSP "needs to live on."
"There's games like Gran Turismo that are being announced at E3, and LittleBigPlanet that's been announced before, and Jak & Daxter and there's even a new Metal Gear Solid coming, so all those games will be available..."
"Integration with PSP is very important to us. And it works just like PSP-3000... A lot of people like to be able to take their content from PS3 with them on the go."
* 3.8-inch display (resolution is undisclosed)
* 43 percent lighter than the PSP-3000
* 16GB of Flash storage
* Bluetooth built-in; supports handset tethering and BT headsets
* No UMD drive
* Memory Stick Micro slot
* New Gran Turismo, Little Big Planet and new Metal Gear Solid (!) on the way
* Full PlayStation Network support (movie and TV rentals / purchases)
* Integration with PlayStation 3 (works the same as the PSP-3000 does)
* Sony views each of its products as "10-year lifecycle products," so the PSP "needs to live on."
5
461
[quote=Makavelee]I think its gross, the original PSP was sleek and shiny, this looks like some tacky concept fake image (even though it isn't)[/quote]
Can't wait to see what "Sony Defense Force" has to say about this year's E3. Their site would be hilarious if they were sarcastic trolls, but the sad part is they truly believe what they're spouting.
Can't wait to see what "Sony Defense Force" has to say about this year's E3. Their site would be hilarious if they were sarcastic trolls, but the sad part is they truly believe what they're spouting.
We get change logs
I love change logs (thanks to Valve).
p.s Windows 7 kicks ass.
I love change logs (thanks to Valve).
p.s Windows 7 kicks ass.
19
727
I need to wipe my main machine at hope, think I'm going to go with 2008 so I can use Hyper-V, but then I'll put 7 on my laptop and all will be right with the world.
I've got 7 on my work machine, and it's picked up my UPS and everything straight off the bat, and shows it up in the same way as a laptop battery. Crazeh.
I've got 7 on my work machine, and it's picked up my UPS and everything straight off the bat, and shows it up in the same way as a laptop battery. Crazeh.
...and the crowd goes mild
5
526
Max Payne 3 Bitches!
rockstargames.com/maxpayne3/
rockstargames.com/maxpayne3/
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My first thought was "I will purchase this." Am I the only person left on Wugg who legitimately gets games? :P
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Well exactly.
I don't have Xbox Live anyway now so I wouldn't have been able to-do co-op and seeing how co-opy it is, I'm glad I bought it :)
I don't have Xbox Live anyway now so I wouldn't have been able to-do co-op and seeing how co-opy it is, I'm glad I bought it :)
Is that so bad? :(
5
288
HMM I guess it makes sense to wait then, my Vodaphone contract will be an extra few months off.
Yay!
news.teamxbox.com/xbox/18817/Dead-Rising-Sequel-Announced-Goes-Multiplatform/
news.teamxbox.com/xbox/18817/Dead-Rising-Sequel-Announced-Goes-Multiplatform/
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398
[quote=Makavelee]Can't wait, im addicted to COD 5 multiplayer.
It'll be called Modern Warfare 2 BTW not COD 4 2 lol[/quote]
I'm not going to lie, CoD4 had an awesome single-player story.
Apparently the Prices are a military family, given that Captain Price fought with Sergeant John Davis in WWII in North Africa and France, and his almost-carbon-copy clone in the future, Captain Price, runs around on freighters and in Russia with Sergeant Soap MacTavish.
It'll be called Modern Warfare 2 BTW not COD 4 2 lol[/quote]
I'm not going to lie, CoD4 had an awesome single-player story.
Apparently the Prices are a military family, given that Captain Price fought with Sergeant John Davis in WWII in North Africa and France, and his almost-carbon-copy clone in the future, Captain Price, runs around on freighters and in Russia with Sergeant Soap MacTavish.
ZDNet has done a test between Windows XP, Windows Vista and Windows 7 beta and Windows 7 beta wins on every front.
Having used the previous builds for a while now, I can confirm its fecking fast!
Having used the previous builds for a while now, I can confirm its fecking fast!
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346
neowin.net/forum/index.php?act=findpost&pid=590399528 and neowin.net/forum/index.php?act=findpost&pid=590383978
See attached. That's all kinds of nuts when you consider thats how much I've spent on my newsgroups and then add 5 or so years of newsleecher subscriptions.
I mean I've clearly made my money back on the amount of DVD's, games, american shows, wrestling, software I've downloaded.
...just kinda wow seeing it right there
I mean I've clearly made my money back on the amount of DVD's, games, american shows, wrestling, software I've downloaded.
...just kinda wow seeing it right there
5
320
azz0r_ on PSN.
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322
Tekken 5, the arcade version they ported to the PSP and now the PS3.
...but yeah I'll be getting Tekken 6 and I plan on getting MGS4 today.
...but yeah I'll be getting Tekken 6 and I plan on getting MGS4 today.
My god its ace, go buy it.
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HP SuperDome64 Itanium Procs, Dual Core, HyperThreaded=256 Logical Porcessors + Windows 7
Via: Bink.nu
Via: Bink.nu
4
356
neowin.net/news/live/08/10/28/introducing-the-windows-7-ui
Personally think it looks slick, I have a 15 small icons on my taskbar, don't see how they're going to manage to fit them and the windows title.
Personally think it looks slick, I have a 15 small icons on my taskbar, don't see how they're going to manage to fit them and the windows title.
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367
Some more info via engadget
* Obviously, the big news is the new taskbar, which forgoes text for icons and has new "jump lists" of app controls and options you can access with a right-click. You can select playlists in Media Player, for example. Super cool: when you scrub over the icons, all the other app windows go transparent so you can "peek" at the windows you're pointing at.
* Gadgets now appear on the desktop -- the sidebar has been killed. That makes more sense for all those laptop owners out there with limited screen space, and you can still see gadgets anytime by peeking at the desktop, rendering all other windows transparent.
* Window resizing and management now happens semi-automatically: dragging a window to the top of the screen maximizes it, pulling it down restores; dragging a window to the edges auto-resizes it to 50% for quick tiling. Nifty.
* The system tray now only displays what you explicitly say it should -- everything else is hidden, and the controls have been streamlined.
* User Account Control settings are now much more fine-grained -- you can set them by app and by level of access.
* They demoed multitouch features on an HP TouchSmart PC -- it was pretty cool, although the usual nagging "what is this good for / that'll get old fast" concerns weren't really addressed. The Start menu gets 25 percent bigger when using touch to make it easier to handle, and apps will all get scroll support automatically. There's also a giant on-screen predictive keyboard. Again -- could be amazing, but we won't know until it's out in the wild.
* We've always known Microsoft intends Windows 7 to run on netbooks, and we got a small taste during the PDC keynote: Windows SVP Steve Sinofsky held up his "personal" laptop running Windows 7, an unnamed 1GHz netbook with 1GB of RAM that looked a lot like an Eee PC, and said that it still had about half its memory free after boot. (We're guessing it was running a VIA Nano, since most Atoms run at 1.6GHz.)
* At the other end of the scale, Windows 7 supports machines with up to 256 CPUs.
* Multiple-monitor management is much-improved, as is setting up projectors -- it's a hotkey away. Remote Desktop now works with multiple monitors as well.
* Media Center has been tweaked as well -- it looks a lot more like the Zune interface. There's also a new Mini Guide when watching video, and a new Music Wall album artwork screensaver that kicks in when you're playing music.
* Devs got a pre-beta today; a "pretty good" feature complete beta is due early next year. No word at all on when it'll be released to market apart from that "three years from Vista" date we've known forever.
* Obviously, the big news is the new taskbar, which forgoes text for icons and has new "jump lists" of app controls and options you can access with a right-click. You can select playlists in Media Player, for example. Super cool: when you scrub over the icons, all the other app windows go transparent so you can "peek" at the windows you're pointing at.
* Gadgets now appear on the desktop -- the sidebar has been killed. That makes more sense for all those laptop owners out there with limited screen space, and you can still see gadgets anytime by peeking at the desktop, rendering all other windows transparent.
* Window resizing and management now happens semi-automatically: dragging a window to the top of the screen maximizes it, pulling it down restores; dragging a window to the edges auto-resizes it to 50% for quick tiling. Nifty.
* The system tray now only displays what you explicitly say it should -- everything else is hidden, and the controls have been streamlined.
* User Account Control settings are now much more fine-grained -- you can set them by app and by level of access.
* They demoed multitouch features on an HP TouchSmart PC -- it was pretty cool, although the usual nagging "what is this good for / that'll get old fast" concerns weren't really addressed. The Start menu gets 25 percent bigger when using touch to make it easier to handle, and apps will all get scroll support automatically. There's also a giant on-screen predictive keyboard. Again -- could be amazing, but we won't know until it's out in the wild.
* We've always known Microsoft intends Windows 7 to run on netbooks, and we got a small taste during the PDC keynote: Windows SVP Steve Sinofsky held up his "personal" laptop running Windows 7, an unnamed 1GHz netbook with 1GB of RAM that looked a lot like an Eee PC, and said that it still had about half its memory free after boot. (We're guessing it was running a VIA Nano, since most Atoms run at 1.6GHz.)
* At the other end of the scale, Windows 7 supports machines with up to 256 CPUs.
* Multiple-monitor management is much-improved, as is setting up projectors -- it's a hotkey away. Remote Desktop now works with multiple monitors as well.
* Media Center has been tweaked as well -- it looks a lot more like the Zune interface. There's also a new Mini Guide when watching video, and a new Music Wall album artwork screensaver that kicks in when you're playing music.
* Devs got a pre-beta today; a "pretty good" feature complete beta is due early next year. No word at all on when it'll be released to market apart from that "three years from Vista" date we've known forever.
Sainsbury is selling Xboxs for dirt cheap.
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- Added Camera
- Remove Gameboy slot
- Slimmer
- Nintendo DS store
- Bigger screen
- Both screens are touch screens
- Remove Gameboy slot
- Slimmer
- Nintendo DS store
- Bigger screen
- Both screens are touch screens
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478
Ditto, except I kept it for about 2 and sold it for a profit with the shortage at the time.
The ribbon interface will be used in all apps, including the shell.
Here is the first screenshot of Windows 7 showing major change.
Here is the first screenshot of Windows 7 showing major change.
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395
lol whut, suckage.
[quote]THQ Inc. and JAKKS Pacific, Inc. today announced an agreement with PC-Online game developer Vertigo Games for WWE SmackDown vs. Raw Online (working title). Scheduled for release in Asia in late 2010, WWE SmackDown vs. Raw Online will mark the debut of the popular SmackDown vs. Raw franchise in the PC-online space.
"We are pleased to bring the #1 fighting franchise, WWE SmackDown vs. Raw, to an online format, offering gamers an immersive online experience based on the world of the WWE," said Brian Farrell, president and CEO of THQ. "We view the online game market as an important driver of future growth and this new title further expands our portfolio of great games for this exciting market."
"Now more than ever, fans can become their favorite Superstar in a WWE virtual world of their own creation," said Nelo Lucich, senior vice president of interactive, JAKKS Pacific. "Our entry into the online arena allows us to reach sophisticated gamers with unique and compelling content, engrossing fans in their own personalized WWE world."
"We are very excited about the opportunity to work with THQ, one of the world's leading videogame publishers, to develop the first PC-online version of the blockbuster WWE SmackDown vs. Raw franchise," said Junk Kim, CEO, Vertigo Games. "We plan to deploy our deep online technology and development experience to deliver a highly successful SmackDown vs. Raw game in the online space."
WWE SmackDown vs. Raw Online marks THQ's fourth game in development exclusively for the growing PC online market, following an MMO game based on the popular Warhammer 40,000 universe, Company of Heroes Online, and Dragonica, a casual MMO.
WWE SmackDown vs. RAW Online is a fighting action game that allows players to enter the world of the WWE and play as their favorite Superstar. Players can create their own Superstar to compete and seek virtual wealth and fame in order to achieve the ultimate ranking in the Hall of Fame. Offering single player and multi-player modes, players can earn respect and points to unlock special features, items and level up their rankings. Players can purchase additional items, abilities and themes to enhance and personalize their Superstar in this exciting head-to-head online wrestling experience. The game will offer ongoing content updates and features to enhance the players' experience as they progress through the ranks, as well as season mode. Players will also be able to enter the lobby to challenge opponents, shop or interact with other connected players. WWE SmackDown vs. RAW Online provides the ultimate wrestling experience appealing to both beginner and advanced PC-online players.
Established by experienced veterans of online game industry in Korea, Vertigo Games, Inc. has been developing PC-online games from 2006 starting from their first title, Black Shot, a military FPS massively online game. After merging Radio Games of the world 1st online martial arts fighting online game, Kwonho, in 2007, Vertigo Games has been growing with three projects including a co-development with Chinese Our Games. Vertigo's core technology is called "Magellan Engine" which is a proven strong platform consists of efficient and flexible modules that can be easily integrated into an massively online game. SmackDown vs Raw Online will be their 4th project to date. You can visit vertigogames.co.kr for more detail.[/quote]
[quote]THQ Inc. and JAKKS Pacific, Inc. today announced an agreement with PC-Online game developer Vertigo Games for WWE SmackDown vs. Raw Online (working title). Scheduled for release in Asia in late 2010, WWE SmackDown vs. Raw Online will mark the debut of the popular SmackDown vs. Raw franchise in the PC-online space.
"We are pleased to bring the #1 fighting franchise, WWE SmackDown vs. Raw, to an online format, offering gamers an immersive online experience based on the world of the WWE," said Brian Farrell, president and CEO of THQ. "We view the online game market as an important driver of future growth and this new title further expands our portfolio of great games for this exciting market."
"Now more than ever, fans can become their favorite Superstar in a WWE virtual world of their own creation," said Nelo Lucich, senior vice president of interactive, JAKKS Pacific. "Our entry into the online arena allows us to reach sophisticated gamers with unique and compelling content, engrossing fans in their own personalized WWE world."
"We are very excited about the opportunity to work with THQ, one of the world's leading videogame publishers, to develop the first PC-online version of the blockbuster WWE SmackDown vs. Raw franchise," said Junk Kim, CEO, Vertigo Games. "We plan to deploy our deep online technology and development experience to deliver a highly successful SmackDown vs. Raw game in the online space."
WWE SmackDown vs. Raw Online marks THQ's fourth game in development exclusively for the growing PC online market, following an MMO game based on the popular Warhammer 40,000 universe, Company of Heroes Online, and Dragonica, a casual MMO.
WWE SmackDown vs. RAW Online is a fighting action game that allows players to enter the world of the WWE and play as their favorite Superstar. Players can create their own Superstar to compete and seek virtual wealth and fame in order to achieve the ultimate ranking in the Hall of Fame. Offering single player and multi-player modes, players can earn respect and points to unlock special features, items and level up their rankings. Players can purchase additional items, abilities and themes to enhance and personalize their Superstar in this exciting head-to-head online wrestling experience. The game will offer ongoing content updates and features to enhance the players' experience as they progress through the ranks, as well as season mode. Players will also be able to enter the lobby to challenge opponents, shop or interact with other connected players. WWE SmackDown vs. RAW Online provides the ultimate wrestling experience appealing to both beginner and advanced PC-online players.
Established by experienced veterans of online game industry in Korea, Vertigo Games, Inc. has been developing PC-online games from 2006 starting from their first title, Black Shot, a military FPS massively online game. After merging Radio Games of the world 1st online martial arts fighting online game, Kwonho, in 2007, Vertigo Games has been growing with three projects including a co-development with Chinese Our Games. Vertigo's core technology is called "Magellan Engine" which is a proven strong platform consists of efficient and flexible modules that can be easily integrated into an massively online game. SmackDown vs Raw Online will be their 4th project to date. You can visit vertigogames.co.kr for more detail.[/quote]
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That could potentially be amazing if they don't royally fuck it up (which they will of course)
Well, lol.. leaving Aol after all this time. They've finally switched me onto the Carphone Warehouse Network where i immediatly dropped to 1mb speeds, AOL's live help was suggesting i 'get a new contract with them' to fix this lol.
Any suggestions on where to go?
Leaning towards o2 at the moment, as they seem to be rated the #1 provider on most (if not all) broadband sites.
Any suggestions on where to go?
Leaning towards o2 at the moment, as they seem to be rated the #1 provider on most (if not all) broadband sites.
6
366
I have Virgin at home in Lichfield and in Stafford.
If I have any problems with it I've got some numbers for important people. :lol:
If I have any problems with it I've got some numbers for important people. :lol:
We violated these Macs with our dirty dirty Windows DVD.
[IMG]i133.photobucket.com/albums/q73/lollipopjack/01.jpg[/IMG]
Oh wait, wrong picture. :o
[IMG]i133.photobucket.com/albums/q73/lollipopjack/DSC00235.jpg[/IMG]
[IMG]i133.photobucket.com/albums/q73/lollipopjack/DSC00238.jpg[/IMG]
But one wasn't enough!
[IMG]i133.photobucket.com/albums/q73/lollipopjack/DSC00239.jpg[/IMG]
Normality is restored!
[IMG]i133.photobucket.com/albums/q73/lollipopjack/01.jpg[/IMG]
Oh wait, wrong picture. :o
[IMG]i133.photobucket.com/albums/q73/lollipopjack/DSC00235.jpg[/IMG]
[IMG]i133.photobucket.com/albums/q73/lollipopjack/DSC00238.jpg[/IMG]
But one wasn't enough!
[IMG]i133.photobucket.com/albums/q73/lollipopjack/DSC00239.jpg[/IMG]
Normality is restored!
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535
I never really get macs, its like the 1st thing a mac user will do is get a windows emulator :/
EA's announced that ALL future PC games that they distribute will have SecuROM and install limits..Just another reason to turn to piracy plus the fact that Spore is hitting the headlines for most pirated game ever..
Post made in official EA forums for Red Alert 3:
[quote]Hi guys --
I’ve been hearing your concerns about the DRM situation and wanted to get back to you with some information about our plans. In the case of Red Alert 3 (and all PC titles coming out of EA), we will use SecuROM – the same copy protection that the EALA RTS group has used on our last three titles. This time around, however, the copy protection will be configured to be more lenient than we've supported in the past.
I know this can be somewhat of a polarizing topic, and I thought it would be best to open the lines of communication with some facts:
- We will authenticate your game online when you install and launch it the first time.
- We will never re-authenticate an installation online after the first launch. In other words, no reaching out to a central server post-install to see if you’re “allowed” to play.
- You will be able to install and play on up to five computers.
- This system means you don't have to play with the disc in your computer. Personally, I think this is a huge improvement over our previous copy protection requirements, which have always required a disk to play.
- Life happens. I know it’s unlikely, but for those unlucky few who install the game and have their machines nuked (virus, OS reinstall, major hardware upgrade, etc.) five times, EA Customer Service will be on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.
-You can, of course, play offline without impediment or penalty.
Red Alert 3 is shaping up to be a world-class RTS game that will give you many hours of enjoyment. I think it would be a shame if people decided to not play a great game simply because it came with DRM, but I understand that this is a very personal decision for many of you and I respect that. As you might imagine, I’m a lot less respectful of those people who take the position that they will illegally download a game simply because it has DRM.
Either way, we’ re very proud of the hard work our team has put into this game and we hope you will all enjoy it when it launches.
Message was edited by: EASmudge (C&C)
Made a significant error in my initial post, which is now corrected. [/quote]
Post made in official EA forums for Red Alert 3:
[quote]Hi guys --
I’ve been hearing your concerns about the DRM situation and wanted to get back to you with some information about our plans. In the case of Red Alert 3 (and all PC titles coming out of EA), we will use SecuROM – the same copy protection that the EALA RTS group has used on our last three titles. This time around, however, the copy protection will be configured to be more lenient than we've supported in the past.
I know this can be somewhat of a polarizing topic, and I thought it would be best to open the lines of communication with some facts:
- We will authenticate your game online when you install and launch it the first time.
- We will never re-authenticate an installation online after the first launch. In other words, no reaching out to a central server post-install to see if you’re “allowed” to play.
- You will be able to install and play on up to five computers.
- This system means you don't have to play with the disc in your computer. Personally, I think this is a huge improvement over our previous copy protection requirements, which have always required a disk to play.
- Life happens. I know it’s unlikely, but for those unlucky few who install the game and have their machines nuked (virus, OS reinstall, major hardware upgrade, etc.) five times, EA Customer Service will be on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.
-You can, of course, play offline without impediment or penalty.
Red Alert 3 is shaping up to be a world-class RTS game that will give you many hours of enjoyment. I think it would be a shame if people decided to not play a great game simply because it came with DRM, but I understand that this is a very personal decision for many of you and I respect that. As you might imagine, I’m a lot less respectful of those people who take the position that they will illegally download a game simply because it has DRM.
Either way, we’ re very proud of the hard work our team has put into this game and we hope you will all enjoy it when it launches.
Message was edited by: EASmudge (C&C)
Made a significant error in my initial post, which is now corrected. [/quote]
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I kinda like Mercs 2, if only for massive explosions. There are a lot of problems for it though. The first Mercs worked fine. As a Mercs 1 veteran, the way they switched things up really pissed me off.