Stephan is swinging around the living room. I fear for my safety.
The dogs are abit concerned.
27
369
:lol:
The Star Wars kid is going to be shopped with a Wiimote in his hand, I'll wager.
Oh. My. God.
My girlfriend's brother got GH2 for Christmas. I played it yesterday, and it is my new favorite game. I am going to buy a refurbished PS2 and this game, and rock out like crazy.
Anyone else played it?
7
140
From my experience, the longer you play GH, the better you get.
I'm getting it for 360! :D
Aparantly so, using a rom and 1964 emulator, anyone want to give it a go (aaron mebbe) later on, im looking into it 1st
should be awesome
18
405
[quote=by Sticky at 15th Dec 9:43pm] At least I don't suck to make a living. [/quote]
awarded :lol:
- Table physics (Even DOR2 has better table catching)
- Ladder physics
- Replays at the end of the match
- Move replays (good move - replay it, even Wrestlemania 21 had this)
- Different positions fully enforced (aka sitting or crouched, ala No Mercy), by enforced I mean specific move sets for each one, instead of pull to floor then do the normal head bottom or feed bottom moved.
- Being able to kick out of a pin with a stored finisher
- Blood that stays on the mat
- Broken weapons and tables to stay around
Did I miss anything?
12
200
Well, Gameshadow has made their own award, and Narbacular Drop (The guys behind portal made it) is nominated for Best Innovative Gameplay! So, fire up those emails and VOTE!
3
425
the quake portal gun from 1997
kqp.horoy.com
6
524
I made this parody Flash movie of the Portal trailer.
cheatfreakonline.com/Flashes/portal%20trailer.swf
4
789
Yeah we all thought it was gonna be shite, but it actually looks funny as hell
xboxmovies.teamxbox.com/xbox/3719/Family-Guy-InGame-Cinematic-Trailer/
xboxmovies.teamxbox.com/xbox/3731/Family-Guy-Second-InGame-Cinematic-Trailer/
xboxmovies.teamxbox.com/xbox/3748/Family-Guy-Third-InGame-Cinematic-Trailer/
xboxmovies.teamxbox.com/xbox/3753/Family-Guy-Fourth-InGame-Cinematic-Trailer/
7
273
I brought this (12.99, bargin) and while repetative as fuck, its also funny as fuck. Deffo worth the money
Aaron and Lee, get this. It's only 800 Microsoft Points, and we can play Co-Op against the hordes of hell.
Yay.
That's assuming I get on XBL when either of you are on.
30
465
Yeah. They have a bunch of games like that at Dave and Busters and at All Star Sports and stuff.
Tons of arcadey fun.
More images
[img=900,506]ps3media.ign.com/ps3/image/article/699/699303/wwe-smackdown-vs-raw-2007-20060330100630885.jpg[/img]
[img=900,506]ps3media.ign.com/ps3/image/article/699/699303/wwe-smackdown-vs-raw-2007-20060330100642541.jpg[/img]
[img=900,506]ps3media.ign.com/ps3/image/article/699/699303/wwe-smackdown-vs-raw-2007-20060330100722789.jpg[/img]
[img=900,506]ps3media.ign.com/ps3/image/article/699/699303/wwe-smackdown-vs-raw-2007-20060330100737164.jpg[/img]
In addition to confirmation that the game is coming to stores later this year, the most interesting piece of information actually relates to the systems on which the game is coming out -- which embrace PlayStation 3 and Xbox 360 versions besides the expected PS2 and PSP SKUs.
This move not only marks the first time in the franchise's history that a SmackDown title will appear on two system generations at once, but also, the first time that the game will be headed to a platform other than one created by Sony.
"We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles," said Kelly Flock, executive vice president, THQ worldwide publishing. "As the publisher of the number one wrestling videogame brand in the world, we are eager to take this franchise to new heights by offering the game to current-generation, next-generation and handheld gamers."
"We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE videogame experience. We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers."
So what's this about a new analog control system and interactive crowd fighting? Specific details about those features are still a little vague, but we do know that gamers will be able to take their brawls into the audience just like on WWE programming, while also experiencing what THQ is calling "more realistic fighting" and "more intuitive movement." As stated earlier, though, what that means exactly we don't know.
What we do know, however, is that a number of improvements in other areas will certainly make the cut. Season Mode, for example, is said to feature "an unprecedented level of player choice" compared to previous games, while in-ring and outside-the-ring hotspots (which can be used to inflict bodily damage in special ways) have also been included. Moreover, arenas in SVR2K7 will be fully interactive to the point of supporting unspecified environmental damage and players will have the ability to take signs and other objects from fans and use them as weapons.
Speaking of weapons, there will be plenty of those too (more than in the last game) and brand new "High Impact Combination Moves" that round out each superstar's arsenal. Further enhancements, like an expanded General Manager mode, online play with voice chat support (finally!), high-definition displays for PS3 and 360, and updated rosters will also be included. Multiplayer fans should also be happy to note that up to six players will be able to wrestle each other at once for all three console iterations. Version details for the PSP, however, disc are still a mystery.
31
1,173
Sod getting a whole new monitor and keyboard, when you could just buy a KVM switch. :D
/me rubs penile end on switch.
7
229
[img=471,332]usb-ware.com/images/km0120-large.gif[/img]
Lets you use two PCs with one monitor, one keyboard and one mouse.
I need some ideas for this design, its boring.
Does anyone know a site with a centered design with a gradient fading the central table into an outside table color?
18
247
Fair point. OK, £500 is cheap for a decent website.
[quote=by Makavelee at 30th Sep 4:17pm] yeah everything just looks like wuggawoo[/quote]
Shit? :p
[gallery=9]
Getting used to using it full time, will sync my bookmarks via Windows Live Favorites and bam, once my wireless card works - Windows Vista full time!
5
149
Would you prefer that one program suicide bombs into other programs? Disrupting your workflow even more?
About the icons, as I said on msn : Its good for people who run it through a hd-tv. There was a guy i met in france who's xp was running on a 52inch tv,
was really ugly...would look sweet in vista
My digital camera takes pictures in 6 mega pixels at fine detail which generally means they come out a 2MB per photo. I could turn the quality down but sometimes its nice to have really detailed images - incase I want to get them printed.
SO, the problem being using images generally on the internet! Its a hassle. I have to open fireworks - set the quality level to 80 and then resize it. Not too bad but ultimately very annoying when I want to post 5 or 6.
My parents got a new dog last night and Ive been taking pictures for them, mom wants to email the breeder some of the images to show her settling in with the other dog, however my mom wouldnt have a clue and would end up spamming this poor lady with 2MB images (incidently this lady lives in the middle of nowhere and has dial up :lol: )
Anywho, I went on a hunt and found (the attached) BIR - its so awesome. You edit the title of the program (800 currently, to say 400) and drag a folder or a selection of images onto the exe and it works its magic.
Very awesome, worth a share I feel.
13
211
usbcell.com/product/1
Introducing our revolutionary new rechargeable battery - the USBCELL.
This NiMH AA cell can be used like a normal battery and can be recharged simply by plugging into a USB port.
[img=400,400]usbcell.com/prodimages/large/1.jpg[/img]
[img=400,400]usbcell.com/benefitimages/large/swapandplay.jpg[/img]
[img=400,400]usbcell.com/benefitimages/large/benefit1.jpg[/img]
8
132
47
402
Microsoft Windows Vista (RC1) is installed on its own partition, its very usable and its compatibility with my hardware and software is great. Its ready to ship, bar "Fit and Finish" as the Vista Shell team call it.
So Ive just spent 20 minutes moving my bookmarks over, updating my extensions in Bon-echo, setting up my email and stuff.
My point being, I really hope Vista does alot of the work for us when we upgrade - I haven't tested a XP to Vista install yet and I wont until its released fully.
I really forgot how much of a headache setting up email settings and customizing a browser is. Fun fun.
5
120
The fact of the matter is, its not lazy for me to hope Vista automatically sets things up from my XP install...
gametrailers.com/umwatcher.php?id=13069
<script type="text/javascript" src="gametrailers.com/flashobject.js"></script> <script language="Javascript"> myFlash = new FlashObject('gametrailers.com/umremote310.swf', 'swffile', 480, 409, 8); myFlash.altTxt = ''; myFlash.addVariable('umid', 13462); myFlash.write(); </script>
8
162
...till March in Europe. Everywhere else gets it 17th November though.
Can't say im that bothered now half decent games are coming out for the x360 now
17
487
1st lot coming out next month for blu-ray
play.com/DVD/Blu-ray/NAVMAIN/5-/RegionHome.html
and HD-DVD even sooner
play.com/DVD/HD%20DVD/NAVMAIN/5-/RegionHome.html
Im surprised the amount of shitty titles that are coming out
4
184
stridermod.com/2006/08/exite.html
40
1,600
Just gone into packing with play.com, and should be posted tonight! Cant wait for some sledgehammer skull crushing zombie action :D
[img=900,506]xbox360media.ign.com/xbox360/image/article/721/721795/dead-rising-20060728002537724.jpg[/img]
[img=900,506]xbox360media.ign.com/xbox360/image/article/720/720161/dead-rising-20060721112041737.jpg[/img]
[img=900,506]xbox360media.ign.com/xbox360/image/article/718/718333/mass-effect-20060712053626651.jpg[/img]
9
165
gamepro.com/sony/ps3/games/features/79394.shtml
19
197
so iv just got home (well after going out into lich for a bit to say hi to my hombres), switch on my pc, everything is fine.
boot up firefox, looks fine, then a few mins later it starts to look all, erm, "basic", all of the curved corners go square and everything goes old windows grey. then all of a sudden the start menu and task bar starts flicking from classic view to xp style and back again, rebooted, and its doing the same, and even IE7 is starting to go all windows basic, and my sound doesnt work in internet pages either, ill post a screeny of what it looks like now, any ideas? virus?
see on the pic iv opened 2 ie windows, one is half win classic and the other is xp, and the other window is completly classic, also the start menu is highlighting with black on the most used programs and blue on the progam files
38
582
I would surf at school, but I only have one class with guaranteed computer access, and quite frankly, this site isn't exactly school-friendly. :lol:
I do occasionally get on from school though if our Nazi-Tech Support supervisor isn't there.
Now this looks cool, you actually throw and stuff...
Watch
Can skip the start bit to the 1:30 or something mark til it shows you a demostration.
6
138
Jesus christ its awesome, i recommend you all go see it (right now)
6
193
The snake bit him on his.... WHYYYYYYYYY!!!!
Yeah I liked it. Pretty good movie. And futuristic sex robots made an awesome track to spoof it.:)
youtube.com/watch?v=nNTc7Ha6l38
youtube.com/watch?v=l9jHOn0EW8U
youtube.com/watch?v=6ctfGSdlSPw
why do people who have no idea and just want to make more money always get in charge :(
34
379
I don't support it at all. I hate the idea of catering to one site and the other sites are like the premium channels......
Well I am thinking about trading in my Xbox and games for a Xbox 360, mainly for PES6 and that I never play my xbox.
So I have this
[*] Xbox (obviously)
[*] PES4
[*] Mercenaries
[*] Brothers in Arms: Road to Hill 30
[*] Doom 3 CE
[*] ESPN NFL 2k5
[*] Halo
[*] Halo 2
[*] FIFA 2005
[*] Madden 06
[*] ESPN NBA 2k5
[*] Jet Set Radio Future
[*] Madden 05
Predictions people, don't really know what they would go for on eBay or trade in at Game. Also with eBay sell as one big package or seperate items??
25
359
Not too sure when I requested this but not gonna complain with a freebie.
Microsoft rock my world.
26
483
41
309
New nightly build is out.
The spacing is better on the middle bar icons and the tab bar in general has a silver tint...also the unselected tabs aren't so faded. Getting closer.
Ok so Im definetly using it alot more, its very stable and its pretty damn sexy.
My one grip is transparency != consistant transparency.
Here is a screenshot if IE7 how I want it to look - not fully maximised.
On second thoughts...Paint, Windows Gallery, Bla bla...have all disapeared. WTF.
lol pwnt
12
122
Comes in useful when I'm running winamp, ie and sorting through things to copy to my external hd.
program my pc to turn itself off after so long, i used to be able to do it but i forget where it is now, i think its standby under power options but can anyone confirm that?
i want to download big files but not leave my pc on all over night else dad has a hissy fit
22
358
[quote=by azz0r at 24th Aug 10:46am] O go lie on something, motionless. [/quote]
I rule. You know I do.
xboxyde.com/news_3330_en.html
For russy
20
196
Isnt possible. youtube.com/profile?user=BreezeDaYoungKing
In-freaking-Joy.
10
103
[quote=by Makavelee at 23rd Aug 12:50pm] kenan is in snakes on a plane infact [/quote]
If only it was Kel, they could have him drinking orange soda and all the sad teenages would point and make a face like this: :o
3
At the 2006 Gamefest, Microsoft's Game Technology Conference that took place in Seattle August 14 and 15, a number of middleware developers - as well as Microsoft itself - showed off various game-related technological advances for both Windows and the Xbox 360 platform. The most infamous new development, of course, was Microsoft's announcement of user-created Xbox 360 game content, via the GarageGames-developed XNA Game Studio Express.
XNA Game Studio Express will "democratize game development" by allowing users of all caliber and experience to create original game content using an intuitive drag-and-drop interface, along with managed C# code. Games can be created and shared for free on the Windows platform, though content sharing and downloading on the Xbox 360 console - according to Microsoft's online FAQ - may only occur if all users involved are part of Microsoft's "creator's club," which requires a $99 annual membership fee.
The news is groundbreaking, for certain, but has arguably overshadowed other Xbox 360 advancements closer to home; namely, the Live Vision camera accessory, which is set for release next month.
[center][img=433,570]gamasutra.com/features/20060818/camera.jpg[/img]
The Xbox Live Vision camera[/center]
In the following pages, Gamasutra explores the Live Vision's features, its upcoming software, and a number of middleware tools, including depth perception capability from GestureTek that could threaten Nintendo's Wii controller's unique charm.
Xbox Live Options
The Live Vision camera was officially announced last May, as an accessory for Xbox Live users to interact with each other via video conferencing in games such as Uno on Live Arcade, as well as facemapping via technology from DigiMask, which we will go over later in this article.
At the Expo portion of Gamefest, Xbox producer Jeff Stone showed us some of the default functions of Live Vision, the software for which is already installed and running on any Xbox 360s that underwent the spring software update.
[center][img=570,294]gamasutra.com/features/20060818/livevision01.jpg[/img]
Video Chat via Xbox Live[/center]
As first demonstrated at E3 2006, Live Vision enables a simple video chat function for users of Xbox Live. As seen in the above photograph, each user can enable a number of video filters for identity protection and style. The demonstration we saw showed no signs of lag, even with filters applied. The conferencing took place between two 360s that were literally sitting next to each other; a quick demonstration of a connecting stream to Stone's office, however, laid to rest any doubs of its functionality.
[center][img=570,384]gamasutra.com/features/20060818/livevision02.jpg[/img][/center]
As expected, users can also email photos to each other, applying additional filter effects where desired, including a pseudo "night vision," contrast manipulation, stretch and distortion effects, and more. Photo emails can be sent to any Live user, though opening a message from someone outside of a user's friends list will provide a prompt to accept or decline a photograph, to prevent any unwanted content.
In addition to video conferencing and email photos, Live Vision can also be used to create a new profile thumbnail picture, for use in a user's gamertag. Like both the video conferencing and photo options, gamertag photos have a variety of filter options.
Unlike the other two options, however, gamertag profile pictures are viewable only by individuals on a user's friends list. For the rest, the user's default gamertag picture will be displayed.
[center][img=570,428]gamasutra.com/features/20060818/livevision04.jpg[/img][/center]
Explanations for this discrepency in access varied from the obvious - prevention of copyrighted and inappropriate content - to the capitalistic, with one Gamefest panel in particular reminding developers that user pics "are a revenue stream, rather than a promotional opportunity."
TotemBall
[center][img=570,298]gamasutra.com/features/20060818/totemball02.jpg[/img]
A still from TotemBall[/center]
Also on display was TotemBall, the first gesture-based game to be shown for Live Vision. As previously reported on Gamasutra, TotemBall was developed by UK-based Strange Flavour and Freeverse, both of whom are mainly known for their Macintosh titles, including previous camera and gesture-based titles such as ToySight.
Xbox Producer Jeff Stone demonstrates TotemBall
Other titles confirmed to utilize Live Vision include the Live Arcade title Uno, which has already shipped with support included (which, obviously, will only work once Live Vision is attached), and two games that use automatic facemapping technology: World Series of Poker from Activision, and UbiSoft's Rainbow Six Vegas.
Next, we'll examine this facemapping technology, which was developed by Digimask, and take it for a test run on Xbox 360 hardware.
DigiMask's Face Renderer
Digimask's face rendering technology has been used in a number of applications, including cell phone greetings, a promotional campaign for the Hulk feature film, television programs, and, yes, video games.
In fact, Digimask's middleware technology has been utilized in a number of PlayStation 2 titles, using Sony's EyeToy accessory, under the name of "Eyetoy Cameo." Published titles include EyeToy: Play 2 (Sony, 2004), Karaoke Party Revolution (Konami), games in the Tony Hawk series, and various sports franchises, released by both Sony and Electronic Arts.
At the Gamefest Expo, we tested out this technology - which will be utilized in at least two upcoming titles - running on Xbox 360 hardware. The following photographs show internal demonstration software, and are not indicative of what will be seen in-game.
[center][img=570,369]gamasutra.com/features/20060818/digimask01.jpg[/img][/center]
Digimask's technology renders a user's face using a front and profile shot. The software records a short film clip, and users are able to manipulate it frame-by-frame to choose the perfect shot to use for the renderer.
[center][img=570,303]gamasutra.com/features/20060818/digimask05.jpg[/img][/center]
In the demo, we were then given the option to choose a hairstyle, along with eyewear (and choice of frame colors). Hair color is automatically detected. For the sake of the demo - and because this author's hair is difficult to render properly - we went with the simple addition of a baseball cap.
[center][img=570,428]gamasutra.com/features/20060818/digimask02.jpg[/img][/center]
The model looks fairly accurate, and at a much higher resolution than we've seen using the EyeToy. The model looks around absently, blinks its eyes, and can be manipulated into showing emotion, as seen below.
[center][img=576,432]gamasutra.com/features/20060818/digimask03.jpg[/img]
[img=570,428]gamasutra.com/features/20060818/digimask04.jpg[/img][/center]
Coming up next, we'll explore new technology from GestureTek, which is making strong headway into accurately detecting both motion and depth through the Live Vision camera in ways previously unseen in commercial products.
GestureTek
Sunnyvale, California-based GestureTek is the patent creator and holder for their Video Gesture Control technology which, following a licensed use to Sony's EyeToy in 2005, was announced as being licensed for Xbox 360 Live Vision development last May.
The patent, U.S. #5-534917, covers all "video-based interactive gesture control of computer processes." In other words, any interactive technology with a user being displayed on-screen has licensed GestureTek's technology.
[center][img=570,344]gamasutra.com/features/20060818/gesturetek01.jpg[/img]
GestureGame.exe[/center]
A simple demonstration program, with the file name of GestureGame.exe, shipped with Live Vision's development kit in late July (though it has been available internally at Microsoft since February). The demonstration, with source included, offers a simple level of interactivity, allowing the user to "touch" and interact with floating objects on the screen. The user is not displayed; rather, only motion is detected. The white splotch on the above screenshot is actually a moving hand.
[center][img=570,336]gamasutra.com/features/20060818/gesturetek02.jpg[/img][/center]
GestureTek also displayed face-tracking technology, as seen above. The program very quickly recognizes a user's face, detecting facial structure and features, and is able to track it.
As seen in the photograph, a yellow box surrounds this user's face. He is able to move around rapidly, and the box stays with him, moving fluidly in real time. When another user steps on screen, the box still maintains its link with the original user. When the original user leaves, the tracker - looking for the closest match to the original face - moves on to the newcomer. If the original user comes back, the box returns. It's very smart, but unfortunately is not included in the Live Vision development kit, and must be licensed directly from GestureTek.
Building on its face tracking technology, GestureTek has also developed a solution for tracking individual, non-facial objects on-screen, such as handheld peripherals. This is done in a remarkably simple manner. The tracker looks at an object's color and shape, and is able capture and track it in a number of ways.
Objects can be moved around rapidly, such as in the face tracker technology. They can be rotated and moved with relative ease. They can also, by way of tracking an objects size, be detected spatially: that is, theoretically, a peripheral's distance from the screen can be tracked in real-time, which is more than mildly reminiscent of Nintendo's Wii controller.
[center][img=570,428]gamasutra.com/features/20060818/gesturetek04.jpg[/img][/center]
The first demo shown looks a bit like the GestureTek-developed Wizard's Cavern. A peripheral - in this case, a foam "magic wand" with a bright blue bulb at the end- is used to trace lines and patterns on-screen. The program recognizes the accuracy of the pattern, and the "sparkles" that emanate on screen sense speed, so that a slow movement can cause a thicker line.
[center][img=570,345]gamasutra.com/features/20060818/gesturetek05.jpg[/img][/center]
The most impressive of GestureTek's technology was its early work at depth perception. As seen here, an object - in this case, a foam sword with brightly colored features - is tracked in real time, spatially. The tracking boxes shrink as the object is moved away from the screen, and grow as it comes closer.
It might be tempting to perceive this technology as a threat to Nintendo's Wii controller, but it should be noted that GestureTek itself isn't banking on this, considering its limitations.
"It's just a demo," shrugged GestureTek CTO Francis MacDougall when pressed, admitting that he doesn't see brightly-colored peripherals being popular among publishers.
The Xbox 360 Live Vision camera ships September 19 in the United States, along with TotemBall, the first and thus far only game announced with gestural controls. The accessory is compatible with Microsoft Game Studios' already-shipped Uno as a video conference mechanism, and according to Jeff Stone, "seven or so casual games" will be shipping this fall with video chat options. Confirmed titles using DigiMask's face mapping technology include Activision's World Series of Poker and UbiSoft's Rainbow Six Vegas. Development kits are available from Microsoft as of July.
[img=20,20]neowin.net/images/icons/souricon.gif[/img] News source: Gamasutra
16
155
I was pleasantly happy when I played DR.
Buy it when it comes out.
The only gripe I have is the overpowered bosses.
Ridiculous. Sure. Becoming a popular campaign with backing? Definetly.
I dont understand the real logic behind it, but check these idiots out.
12
170
72
8,098
blogs.technet.com/windowsvista/articles/447226.aspx
For the tech nuts.
3
84
Mr. T the album.
17
419
New Movie, you know its gonna rock.
Or suck.... Very Badly
apple.com/trailers/wb/teenagemutantninjaturtles/hd/
17
248
Runs on the PhysX Ageia engine. While I liked Halo and even Halo2(aside from the fanboyism and the lost plot) I think that Cell Factor is probably the best use of ingame physics I've seen in awhile.
Trailer
Additional Release Trailer
BothGamespot and IGN have more info on them if you want. The reason why I decided to post this was because I'm shocked more people don't know about it. It has remained somewhat quiet throughout the entire gaming community and it's not surprising people don't know more about it considering the studio it's from. While I like Halo2 for the extra weapons, broader adventure and clean graphics(when THEY LOAD RIGHT), Halo was still a masterpiece for it's time. While some hate it, I rate it above most Valve products because I sat down and experienced something new. And I didn't have a mute for a character, but I didn't have an obnoxious jackass. I enjoyed it because it was fun. Wasn't scary in the least nor was 2. But it brought you to different worlds. I'm sick of defending earth ON earth. I'm also sick of defending myself as a rebel against some alien race enslaving me. It's been hashed so many times I am sick of it. The gravity gun in HL2 is overated and I never used it unless I had to. The alien races in Halo were well thought out, but god why did they make it seem like the Covenant wasn't all that bad?! They were better when they were unknown creatures trying to kill everyone. Now thinking about Halo 3 I've completely lost hope in the redemption of the titles. I just play them for the action and graphics.
Cell Factor ftw!:D
(P.S. thanks Sticky for the link here)
8
126
azz0r I was referring to playing the BETA. It's a nice finish to compliment F.E.A.R. or any other FPS....
Easily Max Payne.
Tomb Raider, the Dreamcast, Mario or even the Playstation 2 dont really top up there for me...the first memory of going "wow this looks fantastic" has to be Max Payne.
The sequence running around his house with his wife and baby getting killed was amazing.
14
212
I remember the few months leading up to the Christmas I got my Playstation, I was So excited...TO PLAY 3D GAMES? oh man it was going ot be awesome, just looking at the beautifil controllers in Dixons and such (such a step up from the old Megadrive I had played to death)
and the game I wanted was Croc, it looked so cool, controlling a character from behind and getting to see the whole surroundings around me and looking around them.
So yes, Croc was teh first game that really impressed me.
[img=359,359]megghy.com/immagini/Psx/FICHE%20C/COVERS/Croc.jpg[/img]
Gobbos were so cute :D
41
569
Dual booting Vista and XP isnt even a trial, its something so easy even I did it.
Hell, if I wanted to boot into Vista now I could O_o
fgt.
8
661
i suck
5
501
[quote=Jack]So turn off guest posting.
Oh no, wait, I forgot they bring you reefers. Man, just think how many members we'd have if we didn't get any reefers. There'd only be a few of us. [/quote]
Fixed.
46
1,194
Its true inner beauty does exist...
[img=220,312]forums.wuggawoo.co.uk/images/attachments/25931153139271.jpg[/img]
I have got the new browse and I have 10 invites available if anyone is remotely interested?
Screenshot for you lovely folk.
Haven't played around with the features to see if I like it yet though.
Oh yeah it is a better so be prepared for bugs.
36
540
[quote=by Makavelee at 31st Jul 1:08am] "VEAR ARE ZEE LAPTOPS!" [/quote]
:lol:
"I KNOWS YOU HAVE TEH SKURITY CAMERAS! BAGS OPPEN!"
flash 5 that is.
chis, make a variation of this, now
11
239
public.planetmirror.com/pub/vgpro/misc/narbacular_drop/narbacular_drop.exe
Enjoy.
17
1,648
It looks cool of course, but my computer sucks, so this is a moot point until I finally build my new one.